A good warm-up does something specific. It moves people from their day into the rehearsal, activates the particular skills the session is going to use, and builds group energy without burning it. A bad warm-up is a ritual: familiar, comfortable, and producing the same results it's produced for the last three years, which is not very much.

Most troupes have a warm-up rotation that calcified sometime around year two of their existence. The games below are worth adding to that rotation, with notes on what each one actually builds and when it's most useful.

For Getting Out of Your Head

Zip Zap Zop (and why it works)

What it is: Players stand in a circle, pass an invisible ball using "zip," "zap," and "zop" in sequence, with eye contact and a pointing gesture to indicate the receiver. Speed increases over time. Players who mess up the sequence are out or restart.

What it builds: Focus and presence. The game requires just enough cognitive load that you stop thinking about whatever you were thinking about before you walked in. It's a mental reset, not a skill builder, and it works well because it's almost impossible to be distracted while playing it correctly.

When to use it: At the very top of rehearsal, before anything else. Don't use it more than once in a session or once per week.

Sound Ball

What it is: Same circle format, but instead of words, players create a sound and movement as they pass the invisible ball. The receiver mirrors the sound and movement back before creating a new one to pass on.

What it builds: Acceptance and physical commitment. You have to receive exactly what you were given before transforming it. Blocking a sound by receiving it poorly is immediately visible. Good for groups that struggle with accepting physical offers in scenes.

When to use it: Before a session focused on physicality or "yes, and" work.

For Building Listening

Conducted Story

What it is: One person is the conductor, pointing at players in the circle who must immediately continue a story from wherever the previous person left off, mid-sentence if necessary. The conductor can switch at any point, including mid-word.

What it builds: Active listening and letting go of plans. You cannot prepare your next sentence while someone else is talking; you have no idea when you'll be cut in or where the story will be when you take over. This forces genuine attention to what's being said rather than preparation for what you're about to say.

When to use it: Before long-form work or any session where the notes have included "listen more, plan less."

Last Letter

What it is: Two players have a scene where every new line must begin with the last letter of the previous line. ("I think we should go." "Outside?" "Everything's closed." "Don't worry." "Yesterday I found a key.")

What it builds: Listening to the literal last word of your partner rather than jumping ahead to your response. The constraint makes listening visible and immediate.

When to use it: Before scene work when the group has been stepping on each other's lines or finishing each other's sentences prematurely.

For Physical Commitment

Shake It Out

What it is: The group shakes out one hand, counting down from 8 to 1. Then the other hand. Then one foot, the other foot. Then repeat from 4. Then 2. Then 1. Ends with a group shout at the end of the 1s.

What it builds: Nothing much, but it physically warms the body and creates a shared group sound and movement at the end. It's a ritual more than an exercise, useful for re-centering a group between segments of a long rehearsal.

When to use it: Between rehearsal segments when you need to break the existing energy and start fresh.

Mirroring

What it is: In pairs, one person leads movement and the other mirrors it exactly. Leadership passes silently without announcement until neither person is clearly leading. Then leadership passes to someone else.

What it builds: Non-verbal communication, physical responsiveness, and the sensation of ensemble agreement. When mirroring goes well, neither person can tell who's leading. That feeling of mutual give and take transfers directly to scene work.

When to use it: Before any session focused on ensemble work or after a period of scene work where performers have been competing for control.

For Commitment and Risk

PowerPoint Karaoke (as a warm-up)

What it is: One presenter, a random slide deck they've never seen, and an audience. They present each slide as it appears, making up content in real time.

What it builds: Commitment, tolerance for uncertainty, "yes, and" with inanimate objects, vocal confidence, and presence. One round per person in 3-5 minutes each makes this an unusually efficient warm-up because it exercises almost everything at once.

When to use it: Before any scene work where the notes have included "commit more," "stop hedging," or "you're too in your head." Also effective as the first game of a jam to warm up the audience and the performers simultaneously.

More on using PPT Karaoke in rehearsal →

What to Retire

A warm-up that's been done the same way for years has stopped being a warm-up and started being a habit. Zip Zap Zop, in particular, often falls into this category in established troupes. It's still useful. But if it takes 45 seconds and everyone does it on autopilot, consider running it with a variation that reintroduces difficulty: backward (Poz Paz Piz), with a made-up sequence that changes each session, or with an instant-elimination rule that forces genuine attention.

The goal of any warm-up is to make people more present and more capable of doing what the session requires. When a game stops doing that, replace it or make it harder.

PowerPoint Karaoke is one of the most effective warm-ups you can add to any rehearsal. Free, and works for any skill level.

Try It Before Your Next Rehearsal →
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